Gamification for Educators
The process of Gamification is an entire class philosophy, even a complex science of entertainment that reduces significantly the level of students’ passivity.
Prof.
Terence Govender
Terence Govender is currently a doctoral student researching digital games and gamification at the Universitat Oberta de Catalunya. He has been an educator for more than 10 years in various positions and is passionate about contributing his knowledge to others. He is an accomplished instructional designer and adult education specialist as well.
Although his passion is in game design, he also has a deep love for psychology and linguistics. Psychology, especially, has helped him to have a greater overview of how education works. Consequently, his teaching methodology evolved to be more focused on the students having a fun experience while being immersed in an educational environment. To fortify his skills, he completed his master’s degree in Computer Science at the University of Hertfordshire, where he focused heavily on application development, game design, and e-learning.
His research included knowledge retention, increasing participation, and user/student experience. In the end, his thesis on serious game design won an award for being the best project in his graduating class, and he achieved an overall distinction for the degree. As you can already guess, his hobbies include video games, graphic design, and researching.
Gamification is an important tool in an educator's classroom. Although gamification sounds like a separate concept to education, it has been a part of education from the start. Gamification is the title of the field that is aiming to break down the fun elements that we already add to our lessons and study their effects. This means more effective teaching methods and a deeper understanding of learner engagement. This course goes through the theories and inspiration behind creating lessons that motivate students with fun, gameful approaches.
By the end of the course, you will be able to:
Curriculum - Gamification for educators
Unit 1 Lesson 1
Unit 2 Lesson 2
Unit 1 Lesson 3
Unit 1 Project
Additional Reading
Quiz 1
Lesson plan template
Unit 2 Lesson 1
Unit 2 Lesson 2
Unit 2 Lesson 3
Unit 2 Lesson 4
Unit 2 Project
Additional Reading
Quiz 2
PowerPoint Storyboard by Adam Beardslee
PowerPoint Storyboard by Sherry Michaels
Unit 3 Lesson 1
Unit 3 Lesson 2
Unit 3 Lesson 3
Unit 3 Project
Additional Reading
Quiz 3
Unit 4 Part 1
Unit 4 Part 2
Unit 4 Part 3
Unit 4 Part 4
Unit 4 Part 5
Unit 4 Project